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Release Notes

Version 2026.1.7

  • Pre-built binaries available on GitHub Releases page
  • New online documentation website — This site.
  • Simplified root github repo README.md
  • Rendering pipeline selector added to the menu bar
  • Navigation mode icons in toolbar with improved camera controls
  • Fix profiler reporting during camera drag in raster/hybrid pipelines
  • Fix 32-bit addressing overflow in sorting buffers by converting to LargeBuffer (supports larger models)

Version 2026.1

  • Multi-instance splat set architecture with global index tables and unified sorting
  • Centralized bindless asset management with a root bindless scene assets buffer
  • Multi-light lighting system (point / spot / directional, ray traced hard / soft shadows)
  • Front-to-back rasterization with depth consolidation for lighting
  • Deferred shading for rasterized Gaussian splats
  • GPU-built particle acceleration structures with multi-TLAS / multi-BLAS chunking and VRAM budget pre-checking
  • Ray tracing now supports very large models and updates faster
  • Stochastic splat sorting and Monte Carlo trace strategy for enhanced interactivity
  • DLSS Ray Reconstruction for anti-aliasing, upscaling and denoising
  • Expanded visualization modes in ray tracing and hybrid pipelines (normals, depth, DLSS buffers, splat ID)
  • UI / UX enhancements (summary overlay, shader feedback and ray hit profile, editing mode)
  • 3D transform and infinite grid visual helpers
  • Runtime image comparison tool with MSE / PSNR / FLIP metrics
  • Added Winter house and Large city models from teleportour.com to datasets page. Thanks to Andrii Shramko.

Older Versions

  • [2025/10] Migration from GLSL to SLANG.
  • [2025/09] Added Unscented Transform (3DGUT) and hybrid rendering (3DGUT/3DGRT) pipelines, with support for fisheye and depth of field.
  • [2025/09] Added import of .spz file format from nianticlabs.
  • [2025/08] Added depth of field to raytracing (3DGRT) pipeline.
  • [2025/08] Added raytracing (3DGRT) and hybrid rendering (3DGS/3DGRT) pipelines + 3DGRT dataset.
  • [2025/08] Added compositing with meshes and project save/load functionality.
  • [2025/06] Ported to new NVIDIA DesignWorks nvpro_core2.
  • [2025/03] Added new models from 3ds-scan.de. Thanks to Christian Rochner.
  • [2025/03] First release with 3DGS rasterization.