Skip to content

References

[Zwicker2002]. EWA Splatting. E., Zwicker, M., Pfister, H., Van Baar, J., Gross, M.H., Zwicker, M., Pfister, H., Van Baar, J., & Gross, M.H. (2002). IEEE Transactions on Visualization and Computer Graphics.

[Enderton2010]. Stochastic transparency. Eric Enderton, Erik Sintorn, Peter Shirley, and David Luebke. In Proc. Symposium on Interactive 3D Graphics and Games (I3D), pages 157–164, 2010.

[Kerbl2023] 3D Gaussian Splatting for Real-Time Radiance Field Rendering. Kerbl, B., Kopanas, G., Leimkuehler, T., & Drettakis, G. (2023). ACM Transactions on Graphics (TOG), 42, 1 - 14.

[Yu2023] Mip-Splatting: Alias-Free 3D Gaussian Splatting.. Yu, Z., Chen, A., Huang, B., Sattler, T., & Geiger, A. (2023). 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 19447-19456.

[Radl2024] StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering. Radl, L., Steiner, M., Parger, M., Weinrauch, A., Kerbl, B., & Steinberger, M. (2024). ACM Trans. Graph., 43, 64:1-64:17.

[Moënne-Loccoz2024] 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes. Moënne-Loccoz, N., Mirzaei, A., Perel, O., Lutio, R.D., Esturo, J.M., State, G., Fidler, S., Sharp, N., & Gojcic, Z. (2024). ACM Trans. Graph., 43, 232:1-232:19.

[Hou2024] Sort-free Gaussian Splatting via Weighted Sum Rendering. Hou, Q., Rauwendaal, R., Li, Z., Le, H., Farhadzadeh, F., Porikli, F.M., Bourd, A., & Said, A. (2024). ArXiv, abs/2410.18931.

[Morgenstern2024] Compact 3D Scene Representation via Self-Organizing Gaussian Grids. Wieland Morgenstern, Florian Barthel, Anna Hilsmann, Peter Eisert. ECCV 2024.

[Wu2024] 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting. Wu, Q., Esturo, J.M., Mirzaei, A., Moënne-Loccoz, N., & Gojcic, Z. (2024). ArXiv, abs/2412.12507. CVPR 2025.

[3DGRUT] This repository provides the official implementations of 3D Gaussian Ray Tracing (3DGRT)[Moënne-Loccoz2024] and 3D Gaussian Unscented Transform (3DGUT)[Wu2024].

[Kheradmand2025] "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting.". Kheradmand Shakiba, Delio Vicini, George Kopanas, Dmitry Lagun, Kwang Moo Yi, Mark J. Matthews and Andrea Tagliasacchi. ICCV 2025.