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File Menu and Project Management

The File menu provides the following operations:

  • New project – Resets the scene to a clean state.
  • Open project / Recent projects – Loads a previously saved project file (.vkgs), restoring all splat sets, meshes, camera presets, and renderer settings.
  • Save project – Saves the current scene configuration to a .vkgs project file. Splat sets and meshes are not embedded in the project file; only relative paths to these resources are stored, along with their transforms, materials, and renderer settings.
  • Open Splat Set / Recent Splat Sets – Imports a radiance field from a .ply, .spz, or .splat file.
  • Open Mesh – Imports a 3D mesh from an .obj file.
  • Exit – Closes the application (Ctrl+Q).

Files can also be loaded by drag and drop onto the viewport. Supported formats are .ply, .spz, and .splat (splat sets), .obj (meshes), and .vkgs (project files). Multiple files can be dropped at once.