File Menu and Project Management¶
The File menu provides the following operations:
- New project – Resets the scene to a clean state.
- Open project / Recent projects – Loads a previously saved project file (
.vkgs), restoring all splat sets, meshes, camera presets, and renderer settings. - Save project – Saves the current scene configuration to a
.vkgsproject file. Splat sets and meshes are not embedded in the project file; only paths to these resources are stored, along with their transforms, materials, and renderer settings. Paths are written relative to the project file (and with forward slashes) so a project folder can be moved, archived, or shared between Windows and Linux. A resource that lives on another drive or network share cannot be expressed relatively and is stored as an absolute path instead. - Open Splat Set / Recent Splat Sets – Imports a radiance field from a
.ply,.spz, or.splatfile. - Open Mesh – Imports a 3D mesh from an
.objfile. - Exit – Closes the application (
Ctrl+Q).
Files can also be loaded by drag and drop onto the viewport. Supported formats are .ply, .spz, and .splat (splat sets), .obj (meshes), and .vkgs (project files). Multiple files can be dropped at once.